![]() Unfortunately, some of the trophies don’t unlock when they should causing you to repeat actions. My other complaint is for trophy hunters, as a hunter myself I was originally seeking to platinum this game. This game was one of the few instances where the atmosphere actually made the game. I would have liked to see the puzzles get a little more in-depth, for the majority of them were not too hard to solve, but this was mostly a minor complaint. You end up having to figure out where the next part of the puzzle takes place, and where to complete certain actions. A bridge might have to be placed down in your mini-dome to become supersized for the outside dome, and stairs might be placed in ways you’d never think of to reach the unreachable. A switch might be only accessible in the mini-dome to give you access to a locked-off area in your central dome. Later on in the game adds a new level of cleverness in problem-solving, for it adds access to the outside layer where your base dome becomes increased in size. For example, a key can turn into multiple uses of transportation outside of unlocking doors. Some objects are used for multiple purposes in varying ways that force the player to think “outside the box”. The minidome is mostly used for resizing and placing larger versions of an object, such as a bridge to cross buildings or a key to gain access to locked-off locations. There is also a mini dome that replicates the one you stand in, and a larger one outside that you navigate later in the game. The puzzles were fairly well designed and very unique, for you play in a dome with locations that can be described as dioramas. There were a few bugs here and there with the puzzles that resulted in a chapter restart or reloading a previous save, which did cause quite a bit of frustration. I do not have too many complaints, for the game overall was very well executed. The game portrayed is so well that despite the lack of uniqueness to the story, the game represented it so well that it felt empowering. The story itself felt a bit generic but depicts an accurate representation of failing relationships and closure. The voice acting feels very genuine and authentic compared to most story-based games. I also commend the game for its dialogue, for that is one of the few aspects in most video games that tends to fail. The dome expresses the emotions so well throughout the story, you almost feel as you are the one experiencing happiness and heartache. Buildings start to crumble, leaving behind what used to be a warm and loving environment. The puzzles start to get a bit more in-depth, and the distance for travel feels longer and creates a feeling of being powerless. Over time through the different chapters, you notice as the locations change and what seems like a decay set in which is used to signify the problems between the two. You can feel the heightened emotions between Michael and Kenzie for what seems like true first love. The Maquette shines ever so brightly as the memories of their first encounters come to life, such as the café where they first meet and their first date at the fair. As you navigate through what seems to be a dome or various locations, you see various stages of the couple’s relationship and the various emotions that Michael experiences throughout different stages of their partnership. ![]() The story is based on modern couples and follows the memories of Michael and his former lover Kenzie. It is currently still free for PSN users until the end of the month. Developed by Graceful Decay, and published by Annapurna Interactive, Maquette is available on Playstation and PC for $19.99. This title was one of the best-designed first-person puzzle adventures I have ever played, for it is rare to see a story blend so perfectly with its environment. While this game did not tap into the full potential for its puzzles, the overall concept was perfectly executed and the environment evolved seamlessly with the story. ![]() While this genre is known for huge titles like Portal 2, The Talos Principle, and Catherine, Maquette still blew the minds of players for the current generation in the gaming industry. Playing Maquette was an incredibly interesting adventure to take part in with fantastic music, a beautiful art style, and cleverly designed puzzles used to unlock parts of the story. ![]()
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